Monday, May 28, 2018

Power Rangers Villain Lairs

Hey guys, what's up? Last time, I went over the HQs for the Rangers, now for the villains. Let's go over the terrifying, creepy lairs that villains across the Power Rangers timeline have lurked. Let's dig in.

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Moon Palace (Mighty Morphin Power Rangers)
This is were it all started. Ever since, Rita Repulsa would always look down at Earth with her telescope and come up with any evil scheme that would pop into her head. It has it's own comedic feel, but when he came, shit got real....

  

After numerous failures, Lord Zedd took the chain of command, and when he arrived, the lair got a new upgrade. It looked more menacing and threatening, especially with Zedd's throne in the middle. After MMPR ended, Zedd and Rita had to evacuate the Palace once the Machine Empire came.
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Machine Palace (Power Rangers Zeo)
Ever since the Machine Empire took charge, they had their own base. They had more quantity than Rita and Zedd did, with all the ships and factories. Inside was the main room, where the Royal House of Gadgetry would plan.
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Subcraft (Power Rangers Turbo)
Not gonna lie, this is probably one of my least favorite PR villain lairs. I just don't like how small it is and the fact that it's hiding underwater, in the Angel Grove Lake, where the Rangers can easily find it and attack. Luckily, they moved onto better things...


In Episode 26, Divatox moved the Subcraft to the Space Base, which was given to her by her brother, General Havoc.
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Dark Fortress (Power Rangers In Space)
Serving as the homebase to Astronema, the Dark Fortress was pretty neat. I did like how gigantic it was, but the one thing that stood out to me was....why was it missing it's other half. Maybe it was trying to cloak itself from detection by Earth's government, but it's stock-footage from Megaranger, so what are you gonna do?
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Scorpion Stinger (Power Rangers Lost Galaxy)
Ooh, the name itself strikes fear into anyone who comes across it. This is actually the first villain lair to be completely in CGI. I love on the outside how it is a scorpion with wings, but inside, it has an insect like feeling to it. In the finale, Journey's End, it was highly damaged by the self-destruction of the Astro Megaship, where it crash landed on the moon of the new planet, which turned out to be Miranoi.
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Captain Mutiny's Castle (Power Rangers Lost Galaxy)
When Terra Venture entered the Lost Galaxy, Captain Mutiny came in to terrorize them. When he was first introduced, his castle was on the back of the Titanisaur, which laid dormant while being encased in stone. After the Titanisaur was destroyed, the castle was just on it's own. Once Terra Venture escaped the Lost Galaxy, the castle followed it, but was stop by Trakeena, where she used the Scorpion Stinger's pincers to crush it.
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Skull Cavern (Power Rangers Lightspeed Rescue)
In another dimension, the Skull Cavern served as the homebase for the Demons. It had it a creepy feel to it that it did justice serving as the villains' lair. I really did like the pillars and the fog on the ground, etc. In the finale, Fate of Lightspeed, the Skull Cavern made it's way to Mariner Bay, but after Queen Bansheera was defeated, the dreaded lair was turned to dust.
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Cryo Prison (Power Rangers Time Force)
When Ransik escaped the Time Force, he used the Cryo Prison to travel back to the year 2001. There, he landed in a forest where he would hide. What I do like about the Cryo Prison is not the design, but the resources it gives Ransik. I like that it is a prison and instead of creating monsters or introducing monsters out of thin air, he would use the frozen criminals Time Force have captured and regenerate them, making them grow big.
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Org Nexus (Power Rangers Wild Force)
Now I really like the Org Nexus. I really do like that it has a decrepit feeling to it that makes it so mysterious that you want to learn more about the Orgs, or in this case, Master Org himself. In the episode, Sealing the Nexus, the Org Nexus was destroyed when Master Org consumed the Org Heart.
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Lothor's Lairship (Power Rangers Ninja Storm)
I pretty much love the inside of it, with the dark lighting feel, Lothor's throne and all the torches and stuff, neat. What I don't like about it is the ouside. What the hell is that? It's just a bunch of rocks meshed up together. In the finale, Calm Before the Storm, it self-destructed.
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Mesogog's Island Fortress (Power Rangers Dino Thunder)
Now, this is pretty much my most favorite PR villain lair. I love how intimidating it is with it's scientific nature. I really love how these villains are scientific and nothing like the villains we've been getting before. In the finale, Thunder Struck, it was destroyed by the laser that Hayley used on the Triceramax Command Truck.
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Terror Spacecraft (Power Rangers S.P.D.)
Okay, the Terror Spacecraft, in my opinion, just screams out aliens. I like the rocky scale of it on the outside and inside expands more of the alien features. I really do like the dark lighting it gives us. In the finale, Endings, it became the head for the Magnificence, which was controlled by Omni, who is the true leader of the Troobian Empire. The SPD Rangers were able to destroy Omni when Commander Cruger opened an access panel for them to shoot.
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The Underworld (Power Rangers Mystic Force)
Ever since the Forces of Darkness were sealed away by the Mystic Titans, this is were they lurked. I really do love the design of the Underworld, it shows a place of darkness that has no hope nor salvation. The pit is pretty neat as well, with all the foot soldiers on the wall and the Master's eye in the middle of the pit. It was then destroyed by Leanbow in the Heir Apparent two-parter.


After the regular base was destroyed, Necrolai discovered the Chamber of the Ten Terrors, who would eventually become the main antagonists from that point. It got destroyed in the finale.
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Now, much like with the mansion in Overdrive, the same goes for the lairs for the villains.

   
  
  

I don't know why, but these lairs are just boring to me. They have no interesting qualities to them. Now, why did I miss the Fear Cats, well, because, they didn't have a base. They just walked around in a forest. That's it.
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Dai Shi Temple (Power Rangers Jungle Fury)
Now this is a huge step-up from the last villain lairs. I really like the mountain structure outside the temple, but on the inside, the throne room looks intimidating and commanding, where you walk up to Jarrod, you feel this intimidation. It got destroyed in the fight between Casey and Jarrod in the penultimate episode of Jungle Fury.
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Venjix Palace (Power Rangers RPM)
OK, given that this series is an post-apocalyptic story, the villain lair sells it well. But the one thing that got me scratching my head was that on the outside was a steampunk-based factory, but in the interior, it's all cybernetic. Those two just don't fit well in my head.
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Sanzu Boat (Power Rangers Samurai & Super Samurai)
This has got to be my second favorite villain lair. I really do like the laid back feeling of it and how it doesn't exaggerate itself, unlike past villain lairs. It sunk down the Sanzu River in the finale, Samurai Forever.
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Warstar Spaceship
It's okay, I guess. It just doesn't have that much interesting qualities to it. It got destroyed in the episode, The Human Condition.


The Toxic Beasts had caves. yaaaaayy

  

Underwater Lab
This served as the HQ for the robots near the end of Megaforce. 1) How did Vrak build this all by himself, and 2) How long was it there? It was destroyed in Part 2 of Vrak is Back.
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The Armada Horseship (Power Rangers Super Megaforce)
OK, despite how much I hate Megaforce, the villain lair in this was pretty decent. I do like how the fleet backs up the main ship, and that the main ship has two giant horse on the front of it. I got destroyed in the finale, Legendary Battle, where it crash landed.
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Sledge's Spaceship (Power Rangers Dino Charge & Dino Supercharge)
I really do like how creative it is and more junkier and dirty. I really do love that the monsters are prisoners on his ship, given that he is a bounty hunter. It crash landed in the finale, One More Energem, but was then taken over by the next villain, Heckyl/Snide. Once Sledge returned, he was able to power it up and was able to fly back into space. I'm not going to talk about what happened in the finale and what succeeds it.
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Warrior Dome (Power Rangers Ninja Steel & Super Ninja Steel)
The idea for Galaxy Warriors is pretty interesting, but execution just kills it. The inside is pretty alright, with all sorts of monsters in the crowd. My gripe is if it is located at the Earth's sky, how come the military can't detect it?
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Well, that's it for now. What was your favorite villain lair? Reply in the comments below. Next time, a new Gravure Idol of the Week. Who is it? Find out next time. Later.

Wednesday, May 23, 2018

Power Rangers Headquarters

Hey guys. What's up? today, I'm deciding to go over the headquarters in Power Rangers history, starting with the Rangers' homebase. So, let's take a walk down memory lane and visit these memorable locations.

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Command Center (Mighty Morphin Power Rangers)
This is where it all started, folks. Every 90s kid fell in love with this place with a snap (too soon?). So you all know the story how it happened. In the interior, I'm gonna be honest and say that it looks pretty bland to me, but it's understandable why. It does have that certain 90s feel to it mixed in with alien technology. I really do like the position of it, the circular consoles, the viewing globe in the back, and Zordon's energy tube in the front. It's also interesting to have all the glowing poles in the background. 

 

In the 1995 movie, it had a new look, looking a lot more bigger and has it's own cinematic feel that respects the original design.


In the 2017 movie, it had a more better look, and it looked awesome, and I really do like the concept that it's hidden underground.


In the series finale of Mighty Morphin, the Command Center was destroyed. Seeing that chilling image of something we connected to, for over 3 years no less, blown up to a crisp. But that was an omen for things to come.
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Power Chamber (Power Rangers Zeo/Power Rangers Turbo)
Once Zeo began, the Rangers found the Zeo Crystal under the rubble and the Command Center rebuilt itself, thus calling it the Power Chamber, with an entirely new interior, and this looks a lot better than the last one, since it has more room, and a lot more features to it.


Especially in the back, where there is a museum of the Mighty Morphin suits and weapons. It shows the legacy that they started and how they'll never be forgotten (You can thank the Neo-Saban Era for that).


By the time Turbo came, it changed it's look and the lighting was better this time. In the back, they changed the museum and made them look like colored tubes. Honestly, I liked that. In the finale, Chase into Space, it was stormed by Pirahnatrons and it was destroyed by Divatox's army. This time, there was no rebuilding it, but that paved the way......into space.
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Astro Megaship (Power Rangers In Space/Power Rangers Lost Galaxy)
What makes the Astro Megaship so unique is that it's the first homebase to also be a Megazord.


The inside makes it so unique it has it's own feel, since it's a spaceship. There's the bridge and many other rooms that does some great exploring on this ship. It was brought back in Lost Galaxy, where it was a museum for Terra Venture, but to save his friends, Kai uses the ship to reach Miranoi. This would eventually lead the Galaxy Rangers to use the ship on missions where they would travel to other planets if needed. In the finale, Journey's End, the ship would ultimately self-destruct to destroy Trakeena's Scorpion Stinger.
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Lightspeed Aquabase (Power Rangers Lightspeed Rescue)
This has probably got to be my most favorite headquarters in Power Rangers history. I mean think about it. It's a giant base underwater, what more can I ask for? It also has a Train Bay, where it can rise up from the sea and release the Rail Rescues, which carry the Zords. In the finale, the Aquabase was invaded by Batlings and also pilot the Life Force Megazord, where it destroys most of the base. Luckily, the Rangers were able to escape it using a submarine and destroy the Life Force Megazord.
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Clock Tower (Power Rangers Time Force)
Regardless of how futuristic the Time Force Rangers' technology is, I really do like how that there base is old which gives Rangers from the future to be in an environment created in the past. In the three-part finale, End of Time, the Cyclobots storm the Clock Tower, being fended off by Wes and Eric. To stop it, Wes puts his Electro Booster on self destruct and they escape the base in the most badass way possible: they grab the rope holding the bell and JUMP OUT OF THE CLOCK AS THE TOWER EXPLODES!!!! Tell me one other that can top that.
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Animarium (Power Rangers Wild Force)
3000 years ago, the Animarium was a peaceful land until the Orgs came to be and attacked. The Ancient Warriors fended off the Orgs, as one of them protected Princess Shayla and took her to the temple where she would sleep for an eternity. The warriors used their powers and sent the Animarium into the sky. It is also home to the Wild Zords, where the act like normal animals, and I do like when more Zords are revealed in the season, they come to the Animarium as well. In the two parter finale, End of the Power Rangers, Master Org destroys all of the Wild Zords and causes the Animarium to fall back to the ground. After the Rangers defeated Master Org, the Zords returned to the Animarium and was placed back into the sky.
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Ninja Ops (Power Rangers Ninja Storm)
Now, when you pitch to me that your going to have a season of Power Rangers based on ninjas, this should better be the base you should have. Outside, protecting it's location, is a beautiful waterfall that's a good to balance a ninja's connection with nature. Inside, is the high tech Ninja Ops, which has a great dojo-esque design for training mixed in with technology. In the finale, Calm Before the Storm, Lothor, Marah, and Kapri finds it's location and destroy it.
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Dino Cave (Power Rangers Dino Thunder)
What makes this headquarters so unique is that it's also someones house. I do like that it's hidden in a cave and you can reveal it's location just by pulling a dinosaur skeleton's jaw down. Inside, it's a really perfect balance between a cave and technology. In the finale, Thunder Struck, Zeltrax finds it's location and destroys it.
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Delta Base (Power Rangers SPD)
This would be the second headquarters in Power Rangers history that would also change into a Megazord. On the outerior, it's a gigantic base with a dog head on the top and whenever the Rangers need their Zords, it would open up. Inside has all this high tech, futuristic design to it. It has many locations, like Kat's lab, the Rangers' rooms, the recreational room, and the command center. Though never destroyed, it was attacked by Broodwing and his army of Krybots, but was rebuilt in the aftermath.
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Rootcore (Power Rangers Mystic Force)
Rootcore is a big tree where at the bottom, the entrance is shaped like a dragon's head, which is cool. Inside, it has a magical and fantasy feel that I love. It's completely made out of wood, which makes it look ancient. It has all sorts of props that make the place look magical, like the viewing globe, for example. In the finale, Mystic Fate, it was destroyed during the fight between Leanbow and Nick, who was possessed by the Master and became Koragg. It was rebuilt afterwards when we see Claire finally using magic right.
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Hartford Mansion (Power Rangers Operation Overdrive)
This has got to be my least favorite headquarters in Power Rangers history. I just don't like that it's a mansion, it just feels so "deuschebag"-y. The underground basement is fine in my case. In the finale, Flurious finds the mansion and attacks it with his army of Chillers. It was rebuilt in the aftermath.
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Jungle Karma Pizza (Power Rangers Jungle Fury)
Now, this is a huge step-up from the last headquarters. Jungle Karma Pizza feels laid back and welcoming. It's also cool that the Rangers themselves work there. Then, in the back, is the Loft, where the Rangers would chill out and train and play some basketball, while RJ sits on his chair, watching tv.
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The Garage (Power Rangers RPM)
The Ranger Series Operators would have a garage where they would keep their vehicles and it would be their living quarters. In the back is the Ranger Control Room, where the Rangers' Suits are kept and where Doctor K would science stuff. In the finale, Danger or Destiny, it was destroyed by Venjix and Grinders, but rebuilt after Venjix's defeat.
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Shiba House (Power Rangers Samurai)
The Shiba House was the living quarters for the Samurai Rangers. I like that it's japanese-based, with the giant doors and the dojo, but it feels insulting since none of the Rangers are Japanese. (Couldn't they have gotten an Asian actor to play Red, it would make sense).
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Command Center (Power Rangers Megaforce)
Despite how much I hate this season, this is practically one of my favorite HQs. I really like that it's a cave, which gives it it's ancient feel and I do love the lights and the colored consoles. I also love the Ranger Keys on the wall, which are a good representation of the legacy these Rangers are apart of, but if the series actually did something with that, I would have liked it a lot better.
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Dino Lab (Power Rangers Dino Charge)
Another favorite of mine, I really do love the cave aspect of it and that it has science technology to go with it. To enter it, they would pull down the tooth of a T-Rex head and go down a slide, entering the Dino Lab. They also have crystals where they keep their Energems. It was attacked by Snide in the penultimate episode, but rebuilt afterwards.
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Mick's Workshop (Power Rangers Ninja Steel)
Now this might be my second least favorite HQ. What I don't like is that this team of Rangers are ninja themed, but it seems to lean more towards metalsmith-themed, though I do like seeing the process of making these stars. The location of the workshop is in the Summer Cove High School, which is where the Rangers attend.
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For Beast Morphers, I am really excited to see what they come up with. Hope it looks all high tech given that their spys. So, what's your favorite HQ? Reply in the comments below. Next time, I'll be going over the villain lairs. Later.